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The "Where's the Party At?" Toolbox is aimed at youth (15-19), and provides online materials that explore Personal Development issues. The engaging content will allow learners to develop reading, writing and numeracy skills as well as online and general computing skills.
The activities provide a wide range of reading, writing and numeracy experiences, and include general skills tasks that are based on developing the Mayer competencies (in CGEA, these are GCO competencies). The Toolbox offers support for students who may encounter difficulty with the tasks along the way. The activities and content are customisable enabling the Toolbox to meet the needs of a broad range of students.
The topics are particularly significant for the target group. The activities not only develop literacy and numeracy skills, but deal in a realistic way with the 'personal risk'management' issues that these learners often face at this stage of their lives. To provide an engaging learning context, the literacy and numeracy learning tasks and resources in this Toolbox are set in the context of a party scene which follows the movements of the main characters as they are seen in different rooms discussing various issues.
The Main Party Room
The resource opens in the "home room" where the DJ invites learners to join the party by clicking on four distinct sections of the screen, each leading to different rooms of the house. The DJ also introduces the main characters. Once the learner is in a particular part of the house, they will see certain characters. When they click on a character, a set of CDs belonging to that character will appear. These CDs provide the navigation to direct the student through a series of interactive literacy, numeracy and general skills tasks.
The Lounge Room
The lounge screen, accessed by clicking on the couch, shows young people partying and three characters on this screen will lead to learning activities based on the topic of drugs. The drugs topics include: Ben & alcohol, Angie & cigarettes, Leyla & other illegal drugs.
The Bathroom
The bathroom screen, accessed by clicking on the bathroom door, shows two characters who will lead the learner through activities based on the topic of health. The health topic includes: Nick & mental health, and Emma & body health.
The Bedroom
The bedroom screen, accessed by clicking on the stairs, shows two characters who will lead the learner through activities based on the topic of sex and relationships. The Health topic includes: Ben & sexuality, and Emma & relationships
The Kitchen
The kitchen screen, accessed by clicking on the kitchen door, shows the DJ and one character Nemo who will lead the learner through activities based on the topic of nutrition.
Further Information: www.flexiblelearning.net.au/toolbox/series5/519.htm
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